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实现

构造函数

属性

_additionShaderDataKeys: string[]
_commonUniformMap: string[]
_worldParams: Vector4
baseGeometryBounds: Bounds
boundsChange: boolean
castShadow: boolean
customCull: boolean
customCullResoult: boolean
distanceForSort: number
enable: boolean
irradientMode: IrradianceMode
layer: number
lightmap: WebLightmap
lightmapDirtyFlag: number
lightmapIndex: number
lightmapScaleOffset: Vector4
lightProbUpdateMark: number
probeReflection: WebReflectionProbe
receiveShadow: boolean
reflectionMode: number
renderbitFlag: number
renderelements: IRenderElement3D[]
renderNodeType: number
shaderData: ShaderData
sortingFudge: number
staticMask: number
transform: Transform3D
volumetricGI: WebVolumetricGI

访问器

方法