接口
_receiveThe bounding frustum used for culling.
The rendering context.
True if the object needs to be rendered, false otherwise.
可选
on可选
on可选
on可选
on可选
on可选
on静态
__init__静态
changeThe old mesh.
The new mesh.
The shader data containing definitions.
静态
shader
En
Handles the rendering of a hierarchical level of detail (HLOD) element. This class is responsible for managing LODs for objects to achieve better performance by rendering simpler meshes when objects are further from the camera.
Zh
HLOD渲染处理类,负责管理场景中对象的层级细节层次(HLOD),以提高渲染性能。通过在相机较远时渲染更简单的网格来实现。