接口_receive只读ownerThe destination StaticBatchMeshRender instance.
The static batch mesh.
Array to store the resulting shader defines.
The bounding frustum for culling.
The 3D render context.(Not used)
True if the mesh needs to be rendered, false otherwise.
可选on可选on可选on可选on可选on可选on设置自定义的渲染数据
静态changeThe old mesh.
The new mesh.
The shader data containing definitions.
静态createThe static mesh merge information.
A new StaticBatchMeshRender instance.
静态shader
En
StaticBatchMeshRender class, extends BaseRender for static batch mesh rendering.
Zh
StaticBatchMeshRender 类,继承自 BaseRender,用于静态批处理网格渲染。
Blueprint Ignore