接口
_receive只读
ownerThe destination StaticBatchMeshRender instance.
The static batch mesh.
Array to store the resulting shader defines.
The bounding frustum for culling.
The 3D render context.(Not used)
True if the mesh needs to be rendered, false otherwise.
可选
on可选
on可选
on可选
on可选
on可选
on设置自定义的渲染数据
静态
changeThe old mesh.
The new mesh.
The shader data containing definitions.
静态
createThe static mesh merge information.
A new StaticBatchMeshRender instance.
静态
shader
En
StaticBatchMeshRender class, extends BaseRender for static batch mesh rendering.
Zh
StaticBatchMeshRender 类,继承自 BaseRender,用于静态批处理网格渲染。
Blueprint Ignore