带骨骼的基本渲染单元

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实现

构造函数

属性

_skinnedBufferOffsetAlignment: number = 0
_skinnedDataSize: number = 0
canDynamicBatch: boolean
cullMode: CullMode
customData: any
depthStencilState: WebGPUDepthStencilStateCache
frontFace: FrontFace
isRender: boolean
materialId: number
materialRenderQueue: number
objectName: string = 'WebGPUSkinRenderElement3D'
skinnedBuffer: WebGPUSubUniformBuffer
skinnedData: Float32Array[]
skinnedUniformMap: Map<number, UniformProperty>
transform: Transform3D
_compileDefine: WebDefineDatas = ...
_matChangeFlagMap: Map<string, Map<number, Vector2[]>> = ...

访问器

方法