_skinnedBufferOffsetAlignment
_skinnedBufferOffsetAlignment: number = 0
_skinnedDataSize
_skinnedDataSize: number = 0
canDynamicBatch
canDynamicBatch: boolean
customData
customData: any
isRender
isRender: boolean
materialId
materialId: number
materialRenderQueue
materialRenderQueue: number
objectName
objectName: string = 'WebGPUSkinRenderElement3D'
skinnedData
skinnedData: Float32Array[]
静态_matChangeFlagMap
_matChangeFlagMap: Map<string, Map<number, Vector2[]>> = ...
带骨骼的基本渲染单元