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Engine Introduction
Engine History and Services
Overview of Engine Features
Differences Between Unity and LayaAir
Upgrade Guide for 2.x Engine Projects
Development Environment
Beginner’s Guide
Setting Up the Basic Development Environment
Development Process: Hello World
IDE Interface
Creating a New Project
Customizing Interface Layouts
Project Directory Structure
Project Settings
Project Entry
Hierarchy Panel
Assets Panel
Inspector Panel
Preview & Run Panel
IDE Shortcuts and Mouse Interactions
Unity Resource Export Plugin
Programming Languages & Debugging
TS Language Basics
DevTools Debugging Tools
Core Engine Features
Resource Loading
Scene Management
Node Management
Event Management
Timers
Tweening
Object Pool
Entity Component System
2D Development Basics
Engine Core Concepts
UI Editor Basic Interactions
UI Widgets
2D Basic Display Objects
Sprite
Animation Node
Basic Text
Audio Node
Video Node
Open Data Context Component
Drawing Capabilities
2D Areas
2D Camera
Rendering Components
2D Mesh Renderer
Spine Renderer
2D Trail Renderer
2D Line Renderer
2D Particle Renderer
Post Processing
UI Runtime
Using 3D in 2D Nodes
New UI System
Basic Usage
Controllers
Relation System
Layout Containers
Scroll Support
Selection Support
GWidget Component
GImage Component
GMovieClip Component
GLoader Component
GTextField Component
GTextInput Component
GBox Container Component
GPanel Component
GList Component
GTree Component
GButton Component
GComboBox Component
GProgressBar Component
GSlider Component
GScrollBar Component
GWindow Component
Root Node & Popup
Internationalization
Classic UI System
Basic Usage & Structure
UI Component Resource Naming Rules
Image Component
Label Component
TextInput Component
TextArea Component
Bitmap Clip Component
Font Clip Component
Button Component
ScrollBar Component
HScrollBar Component
VScrollBar Component
Slider Component
HSlider Component
VSlider Component
ProgressBar Component
Container Components
HBox Component
VBox Component
Panel Component
List Component
Tree List Component
Option Boxes
ComboBox Component
Radio Component
RadioGroup Component
CheckBox Component
Navigation Menu
Tab Component
ViewStack Component
ColorPicker Component
Dialog View Component
3D Basics
3D Concepts
3D Transform
3D Scene Editor Basic Interactions
3D Scene Environment Settings
Model & Animation Import and Use
Using 3D Sprites
3D Basic Display Objects
Using 3D Cameras
3D Lights & Shadows
3D Material Editor
Using 3D UI
Particles
2D Particles
3D Particles
Animation
Timeline Animation
Animation State Machine
Animation Baking
Skeletal Animation
Spine Skeletal Animation
Built-in Skeletal Animation
IDE Assets
Model Asset Settings
Prefabs
Tile Maps
Compressed Textures
Script Bundle Definition
Physics Engine
2D Physics
3D Physics
Custom Physics Engine
Shaders
Custom 2D Shaders
Custom 3D Shaders
Blueprints
Program Blueprints
Shader Blueprints
Device Interfaces & Adaptation
Screen Adaptation
Browser Interfaces
Gyroscope & Accelerometer
Geolocation
Using Baidu Maps
Audio & Video
Audio
Video
Network Communication
HTTP Communication
WebSocket Communication
ProtocolBuffer Communication
Performance
Performance Monitoring & Optimization
2D Performance Optimization
3D Performance Optimization
Engine Components
Entity Component System
Built-in Methods for Component Scripts
Component Decorators
Using Component Properties in Code
2D Built-in Components
2D Rendering Components
2D Mesh Renderer
Spine Renderer
2D Trail Renderer
2D Line Renderer
Tile Map Layer
2D Particle Renderer
2D Lights & Meshes
2D Directional Light
2D Sprite Light
2D Spot Light
2D Freeform Light
2D Light Occluders & Shadows
2D Physics
2D Pathfinding
3D Built-in Components
Meshes
3D Rendering Components
Particle Renderer
Pixel Line Mesh
Trail
3D UI
Reflection Probe
Volumetric Global Illumination
Static Batching
LOD Group
3D Lights
3D Physics
3D Rigidbody
Static Collider
Character Controller
Fixed Constraint
Hinge Constraint
Spring Constraint
Configurable Constraint
3D Pathfinding
IDE Plugins
Plugin Development Guide
Package Manager & Resource Package Import
Resource Package Export & Upload to Store
Official Plugins
LOD Reduction Plugin
3D Skeleton Animation Baking Plugin
Using External Scripts
How to Reference External Scripts
Practical ProtocolBuffer Communication
Advanced Usage
2D Advanced
Advanced Text Usage
TiledMap
Multithreading with Worker
Interaction with Native DOM
3D Advanced
Post Processing
CommandBuffer
WebXR
Build & Release
General Release Settings
Command Line Release
Web Release
CrazyGames
Poki
Mini Game Release
WeChat Mini Games
WeChat Mini Games Worker Usage
Douyin Mini Games
OPPO Mini Games
Vivo Mini Games
Xiaomi Quick Game
Alipay Mini Games
Taobao Mini Games
Native App Development Basics
LayaNative is Not a Browser
Screen Orientation
Loading View
Network Monitoring
LocalStorage
Cache Tool - layadcc
Communication Between Native Code & JS
Embedded Fonts
ZIP Update
APK Expansion Mechanism
Others
Windows Release
Windows Extensions
Steam Extension Example
Harmony NEXT Build
Harmony NEXT Real Device JS Debugging
Android Build
Android Real Device JS Debugging
iOS Build
Linux Build
Published with GitBook
3D Rendering Components
3D Rendering Components
Particle Renderer
Mesh Pixel Line
Trailing Effect
3D UI
Reflection Probe
Volumetric Global Illumination
Static Batching
LOD Group
3D Rendering Components
This section includes components related to 3D rendering:
Particle Renderer
Mesh Pixel Line
Trailing Effect
3D UI
Reflection Probe
Volumetric Global Illumination
Static Batching
LOD Group
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