拷贝纹理到渲染目标渲染指令
copy source
dest of render
可选
offsetScale: Vector4offset&scale of copy
可选
shader: Shader3Dcopy use shader
可选
shaderData: ShaderDatacopy use data for shader
渲染Mesh2D指令
可选
meshTexture: BaseTexture可选
color: Color可选
material: Materialproperty id
proprty type
set value
设置渲染目标指令
dest render target
clear color when change target
clear color value
invert y coordinate
Set rendering instructions for rendering data
dest render data
property id
proprty type
set value
dest render data
marco of shader
set bool of marco
En
Interface is used to collect 2D rendering instructions
Zh
接口用来收集2D渲染指令