方法
addCacheCommand
- addCacheCommand(cmd): void
返回 void
apply
- apply(render?, recoverContextStat?): void
参数
- render: boolean = true
- recoverContextStat: boolean = true
返回 void
applyOne
- applyOne(recoverContextStat?): boolean
参数
- recoverContextStat: boolean = true
返回 boolean
blitTextureBlur
- blitTextureBlur(source, dest, blurParams): void
返回 void
blitTextureQuad
- blitTextureQuad(source, dest, offsetScale?, shader?, shaderData?): void
返回 void
clear
- clear(recover?): void
返回 void
drawMesh
- drawMesh(mesh, mat, meshTexture?, color?, material?): void
返回 void
drawRenderElement
- drawRenderElement(renderelement, mat): void
返回 void
getCommandsSize
- getCommandsSize(): number
返回 number
getName
- getName(): string
返回 string
setGlobalShaderDataValue
- setGlobalShaderDataValue(nameID, dataType, value): void
返回 void
setRenderTarget
- setRenderTarget(renderTexture, clearColor, colorValue?, invertY?): void
参数
- renderTexture: IRenderTarget
- clearColor: boolean
- colorValue: Color = Color.BLACK
- invertY: boolean = true
返回 void
setShaderDataValue
- setShaderDataValue(shaderData, nameID, dataType, value): void
返回 void
setShaderDefine
- setShaderDefine(shaderData, define, value): void
返回 void
En
Interface is used to collect 2D rendering instructions
Zh
接口用来收集2D渲染指令