canDynamicBatch
canDynamicBatch: boolean
isRender
isRender: boolean
isStatic
isStatic: boolean = false
materialId
materialId: number
materialRenderQueue
materialRenderQueue: number
needClearBundle
needClearBundle: boolean = false
objectName
objectName: string = 'WebGPUSkinRenderElement3D'
skinnedData
skinnedData: Float32Array[]
staticChange
staticChange: boolean = false
静态
_defineStrings
_defineStrings: string[] = []
静态
bundleIdCounter
bundleIdCounter: number = 0
带骨骼的基本渲染单元